Alen Brebrić

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Date Of Bith: 21.02.2001
Age: 21
Location: Piljenice, Croatia
Programing Skills:
-C#⭐⭐⭐⭐⭐
-C++⭐⭐
-HTML⭐⭐
Database:
-Fiebase⭐⭐⭐
Game Engines:
-Unity⭐⭐⭐⭐
3D modeling and aimations:
-Blender⭐⭐⭐
-Sweet Home 3D⭐⭐⭐
-Fuze⭐⭐⭐
-MakeHuman⭐⭐⭐
-Mixamo⭐⭐⭐
-ProgeCAD⭐⭐⭐⭐
Other
-Github⭐⭐⭐
-AutoCAD⭐⭐⭐
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Portfolio


About me:


My name is Alen Brebrić. I am a programmer in Unity engine from Croatia.

I currently reside in my home country of Croatia, Eastern Europe, and I am interested both in remote work as well as relocation options based on the company needs and requirements and travel for work.

I really enjoy making, editing and using particle effects and the use of lighting.I made one scene for my friend whitch you can find here


Projects I worked on


Hellfire

Hellfire was presented as the final project for conclusion of educational program

“INKUBATOR - PISMO” for “Unity/C# Game developer”. It was made during three months period in collaboration betwen :

-Alen Brebrić (Unity, C#)

-Tamara Brebrić (Blender)

Special thanks to our mentor:

About

In this project we had total creative control over what type of game we wanted to make, so i wanted to make an FPS. This game is centered around using the correct spell or weapon for 4 diefrent types of enemies and surrviving the swarm. More than anything this showed me real dev time and the need to compromise between what i want as a player and what is possible and logical as a developer.



Can You Save Yourself?
This game was made in a week long game jam, it was made by myself, Krešimir Kučan, Ante Tavra and Domagoj Petrović. I was the main prop and level designer. I was in charge of making the main rocket and making it look as of it was destroyed, and look futuristic. I made 7 diferent stages of repair with particle effects that change in every level in order to to look as progres.


Crystal Hunt
This is a collecting game that I made as a part of the PISMO Unity course with the help from our mentor Cwekii.This was a exercise in game making where we we given some time to practice what wee have learned bx making a game where you go around and collect items with a time limit. I decided to go for an island with a few points of intrest and have used crystals as collectibles, as well as using it to practice post procesing effects in Unity and particle effects.


Projects in development



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